![]() With DirectX 12 (and Mantle), the data-sets and this load will be better distributed and utilized meaning a far more efficient design usage, this removes certain CPU bottlenecks. ![]() We can now test a thing or two out thanks to the 3DMark update released hours ago.Īt this very moment with DirectX 11, no matter how many cores your CPU has, the first core does the majority of the hard work for the API, the rest of the cores doing very little. More efficient usage of CPUs with multiple cores is trivial in the design. ![]() As you guys know, DirectX 12 is going to greatly free up processor utilization, and thus your games can make more draw-calls with your processor. ![]()
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March 2023
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